![]() ![]() Heads-up displays (HUDs) are useful, but in VR they are less effective. In the development of VR games, it can be challenging to properly communicate game information to the player. Enhanced haptic feedback heightens action Particular care was taken to ensure the action happens close to the player, for example with PS VR2’s 110-degree field of view it is immediately evident how large Optimus Prime, Grimlok, and Megatron really are in relation to the player. Many of those moments were made interactive (such as a notable scene in which a major enemy uses the environment against the player). We were able to add and enhance over 30 moments to make the game more engaging. This extra performance has a tremendous impact on gameplay, as a more beautiful game and higher framerates make it easier to enjoy yourself. ![]() 30+ Enhanced gameplay moments and cinematics Our team was positively ecstatic as we added detail to models and textures, ramped up reflections, and added atmospheric effects and visual effects seemingly without restrictions, while still holding a solid 70 frames per second. This is even more important in the medium of virtual reality, where dips in framerate can make an otherwise enjoyable experience physically unpleasant.įor PS VR2, these concerns have been addressed and minimized. Here are a few ways we leveraged evolving technology to enhance players’ overall experience: Amping up the experience and balancing with improved visuals and 70fps+ performanceīuilding console games always involves a balancing act between framerate and visual fidelity. You’ll notice a significant quality jump in Transformers Beyond Reality for PS VR2. Now, with the title’s exciting evolution into PSVR2, the gameplay is even more enhanced and interactive.” – Tom Warner SVP & GM, Action Brands Hasbro “Last Fall, Transformers: Beyond Reality gave our Transformers fans a new VR experience in which they could immerse themselves in. It’s been amazing evolving our game into PS VR2, taking advantage of everything this incredible device has to offer to build an enhanced experience. ![]() We listened to PS VR players and improved the graphics as requested. We are so thankful for the positive feedback we received from this passionate community. Today PlayStation VR2 players can roll out and enjoy the enhanced action. It’s an exciting arcade-style first-person shooter with epic battles against hordes of Insecticons and Decepticons. This mold was also used to make Transformers Generations 2015 Adventure Runamuck, and retooled into Generations Rodimus.In September, we invited fans into Transformers Beyond Reality, an immersive VR experience that lets a player fight as a human alongside their favorite Autobots to save Earth from annihilation. Undocumented in the instructions, Runabout and his axe can plug into the chest of Unite Warriors Menasor (and the various redecos and retoolings of that mold). The sticker-badge can be removed easily with no indent underneath if one wishes. Runabout features a scan-badge on his rear-window, which is compatible with TakaraTomy's Transformers Adventure app. He also features painted eyes on his visor head for G1 Cartoon accuracy, rather than all-red visor like his original Generation 1 toy. He also features six Decepticon insignias, one on his vehicle bonnet, one on his chest, two on his robot shoulders, and arms/side doors. He's colored in homage to Generation 1 Runabout, who the Blackjack toy was originally designed after. A runabout! I'll steal it! No-one will ever know!!!Īdventure Runabout is a redeco of Combiner Wars Legends Class Blackjack, transforming from a black sports car to robot and back. ![]()
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